

It takes some time with any crew to reach equilibrium, especially with people back home wasting supplies left and right while you’re out scavenging or questing (people back home need to get it together). I worried the start might make things too easy (and killing plague hearts and infestations is easier with a cache of grenades to start, I’ll say), but there’s enough going on even with loaded up survivors that game start is still rough. Of course the start put me on my least favorite map (there’s still one I haven’t played), with the high hilltop house and the mountains, but having a driver and ridiculous bonuses made it more palatable. So in my newest game, I used one of my old survivors, who had Powerhouse and Swordplay (a beastly combination of skills), two legacy bonuses, and two new survivors, since I wanted someone with driving skills. All the legacies you can unlock (there are four) offer bonuses, and when you start a new game, you can use two, and repeat previous survivors (with all their skills – and even a rucksack, if they’re carrying one!) to boot. Unlock the Warlord bonus, for instance, and you start with guns, ammo, grenades unlock the trader and you start with 4000 influence (an incredible boon). When you “win” with a community, the game doesn’t end your leader offers up a particular bonus for when your survivors move on to a new place. The Warlord quest involves killing a lot of people, and I did not like that much in fact, I really appreciate the way most of the characters will comment on the horror of having to kill another survivor if it comes up. But the quests to get there can be particularly violent. Building a legacy means “generations” of survivors can live, thanks to your people.

Except now they can scatter, taking knowledge and skills with them to new towns, to new groups. To finish a campaign, you have to complete your chosen leader’s particular quest, based on their leadership style – and then, much like in Breakdown in the first game, the group packs up and moves on. I wanted to be able to speak to how that worked before I wrote this review, which meant “finishing” the game, or at least a single campaign (though I did two for maximum bonuses). So even though I’m not the fastest player, in my limited time with the game, I managed (with the help of my partner taking some play shifts) to finish not one but two communities in order to start a new game with two legacy bonuses. A game like State of Decay 2 offers the best of both worlds then for me you can search and range and scavenge, and help all the random survivors who pop up and need an assist, but eventually, there is a limit on a map. I love scrounging things, too, picking flowers, finding out-of-the-way places, digging for treasure. I like to take my time and explore, and if there are side quests, I will stay distracted forever, following tiny threads and traveling the countryside. This review contains some mild State of Decay 2 spoilers.
